A special Guild Event that takes place every Monday, Wednesday, and Thursday at 19:30 (7:30 PM), the Holy Lands allow Guild members to fight together against monster hoards and bosses. For each battle initiated, even if the player loses the fight, players earns Guild Wealth and Personal Contribution. Battles won earn 24 Wealth for hoard battles and 125 Wealth for boss battles below the fifth level. Loses against a Boss will result in partial Wealth and Contribution but does not deduct from Wealth/Contrib earned upon defeating the Boss.
Defeating hoarde monsters earns a variety of prizes. While each prize tends to be fairly small, the amount of prizes that can be earned is limited only by how many hoards a player can defeat within their time in the Holy Lands event.
Each floor contains ten hoard monster encounters and one boss monster. All hoard battles must be completed before the boss will appear on-screen.
Upon clearing each level, all partipation Guild members are awarded a prize. Every level aways two Level One Gem Chest, as well as a number of Amethysts, Experience, and Guild Wealth. Clearing certain floors also earns participants Vouchers.
The following tables are listed with the hoard monsters first and the boss monsters second. As is frequent with Dragon Pals, many of the monsters are recycled from other parts of the game, although their stats are not the same inside the Holy Lands. In some cases, Holy Land Boss monster reappear as horde monsters, with the same art and name but lower stats.
Monsters in the Holy Lands have extremly high HP, but negligable DEF and ATK stats. Due to this, it is to a player's advantage to maximize their CRIT and respective Attack stat in order to deal as much damage as possible before a monster can launch its multi-million damage Death Cometh attack. Since a player's HP regenerates after every battle (unlike in the Guild Battle event) a player's HP stat is fairly unimportant, especially by the time they're of a high enough level to join a Guild in the first place.
Death Cometh can be dodged with the appropriate type of Dragon Orb. However, the odds of this happening are very low and therefore it is better for low level characters with limited Orb slots to equip CRIT-related and class-relevant Attack orbs instead.
At the top right of the page, around the map button, click the top-most of the smaller circular buttons and drag the slider all the way to the right. This will increase the speed of your game. It does nothing to speed up cool-down time upon dying, but it will speed up each battle and either let you move on to the next battle or start that death cool-down sooner.