Dragon Orbs are used to strengthen dragons. Players can choose use these orbs in a wide number of combinations in order customize their dragon’s power with stat boosts and modifiers.
The Dragon Orb interface holds a variable number of orbs, based on a player's level. Higher levels unlock more slots, up to level 80. Orbs can be categorized by their effect or by their power level. Orbs become higher in level as the player progresses from bottom to top (with gray having no effect and Mythic being the most powerful). Click the Dragon Orb in the center to receive a random orb. The higher the level of the orb selector is, the greater the chance of receiving a more powerful Dragon Orb.
Using the Dragon Orb System consumes Amethyst. Higher level orbs will consume larger amounts of Amethyst, so be sure to watch the cost of each click. Grey quality orbs are void and cannot be picked up, but they can be sold. Players may only hold up to 20 orbs in the Dragon Orb interface at a time, but many of those slots must be unlocked using Gold.
Combining Dragon Orbs will increase the orb’s experience. To combine orbs, simply drag one orb to another or use 'Synthesize All'(1). Once an orb’s experience has reached a high enough point, the orb’s level will be upgraded. To effectively utilize the Dragon Orb system, players will want to combine their lower level orbs with their higher level orbs.
Each dragon can only socket one Orb of a given type, regardless of that Orb's level. For example, since Halo and Aura are both CRIT DEF orbs, only one can be socketed to a given dragon. Since player's have two dragons, though, up to two orbs of each type can be socketed.
1: Orbs can be Locked to prevent Synthesis. When using Synthesize All, orbs will merge into the first-most Unlocked Orb unless there are Orange Orbs in the orb inventory. In that case, all orbs will merge into the last Orange orb in the inventory. When Collecting orbs using 'One-Click Collect and Synthesize', all orbs will merge into the first Blue orb the system collects.
|Orb color||Sell price||EXP to lvl 2||EXP to lvl 3||EXP to lvl 4||EXP to lvl 5|
|Void Orb 10K / 1 pt.||
|Green Orb: 12K / 2 pts.||
|Blue Orb: 14K / 3 pts.||
|Purple Orb: 16K / 4 pts.||
|Orange Orb: 20K / 6 pts.||
Orb effects are as follows:
- CRIT DEF
- Ignore Damage (percentage)
- Absorb HP
- Damage Wave (increased max. damage, lowered min. damage)
- CRIT base damage (percentage)
- DMG reduction (fixed)
- DMG reduction (percentage)
|Green Orbs||Level 1||Level 2||Level 3||Level 4||Level 5|
|CRIT DEF: Fortune||+50||+100|
|Purple Orbs||Level 1||Level 2||Level 3||Level 4||Level 5|
|CRIT DEF: Aura||+100||+200|
|Ignore Damage: Pillar||+1%|
|Absorb HP: Bloodbath||+10%/100HP||+10%/300HP||+10%/400HP|
|Damage Wave: The Reaper||+/-2%|
|CRIT Base DMG: Razorblade||+1%|
|DMG reduction (fixed): Divine Will||-20||-40|
|DMG reduction (percentage): Aegis||-1%||-2%|
|Orange Orbs||Effect||Level 1||Level 2||Level 3||Level 4||Level 5||Level 6||Level 7||Level 8||Level 9||Level 10|
|Catastrophe||CRIT Base DMG:||+3%||+6%||+9%||+12%||+15%||+18%||+21%||+24%||+27%||+30%|
|Force Field||DMG reduction||-2%||-4%||-6%||-8%||-10%||-12%||-14%||-16%||-18%||-20%|
|Name||Effect||Level 1||Level 2||Level 3||Level 4||Level 5||Level 6||Level 7||Level 8||Level 9||Level 10||Level 11||Level 12|
|Heaven & Earth||Base crit damage increases by %||24%||28%|
|Immobile||Immune to damage||(3%)||(4.2%)||(5.4%)||6.6%||7.8%||9%||10.2%||11.4%||12.6%||13.8%||15%||16.20%|
- Value between parenthesis denotes a guessed value from the know ones.
- Did you know that 'Aegis' means shield in Greek?