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Dragon Orbs are used to strengthen dragons.  Players can choose use these orbs in a wide number of combinations in order customize their dragon’s power with stat boosts and modifiers.

Orbs System[]

Screenshot 4

Dragon Orbs

The Dragon Orb interface holds a variable number of orbs, based on a player's level.  Higher levels unlock more slots, up to level 80.  Orbs can be categorized by their effect or by their power level.  Orbs become higher in level as the player progresses from bottom to top (with gray having no effect and Mythic being the most powerfufvl). Click the Dragon Orb in the center to receive a random orb. The higher the level of the orb selector is, the greater the chance of receiving a more powerful Dragon PRESS F TO PAY RESPECTS TO THE ALMIGHTY DOG WOOMILLION BOI BECAUSE HE IS GRANDLY POWERFUL Orb.

Using the Dragon Orb System consumes Amethyst. Higher level orbs will consume larger amounts of Amethyst, so be sure to watch the cost of each click. Grey quality orbs are void and cannot be picked up, but they can be sold. Players may only hold up to 20 orbs in the Dragon Orb interface at a time, but many of those slots must be unlocked using Gold.

Combining Dragon Orbs will increase the orb’s experience. To combine orbs, simply drag one orb to another or use 'Synthesize All'(1). Once an orb’s experience has reached a high enough point, the orb’s level will be upgraded. To effectively utilize the Dragon Orb system, players will want to combine their lower level orbs with their higher level orbs.

Each dragon can only socket one Orb of a given type, regardless of that Orb's level.  For example, since Halo and Aura are both CRIT DEF orbs, only one can be socketed to a given dragon.  Since player's have two dragons, though, up to two orbs of each type can be socketed.

1: Orbs can be Locked to prevent Synthesis.  When using Synthesize All, orbs will merge into the first-most Unlocked Orb unless there are Orange Orbs in the orb inventory.  In that case, all orbs will merge into the last Orange orb in the inventory.  When Collecting orbs using 'One-Click Collect and Synthesize', all orbs will merge into the first Blue orb the system collects.



Orb color Sell price EXP to lvl 2 EXP to lvl 3 EXP to lvl 4 EXP to lvl 5
Void 8K N/A N/A N/A N/A
Green 9.6K 50
Blue 11.2K 100 300 800
Purple 12.8K 120 1,800
Orange 14.4K 200 4,000 8,000
Red No value 2000

Summon Level Orbs
Void Orb 10K / 1 pt.

Void Orb

Green Orb

Green Orb: 12K / 2 pts.

Void Orb

Green Orb

Blue Orb

Blue Orb: 14K / 3 pts.

Void Orb

Green Orb

Blue Orb

Purple Orb

Purple Orb: 16K / 4 pts.

Void Orb

Green Orb

Blue Orb

Purple Orb

Orange Orb

Orange Orb: 20K / 6 pts.

Void Orb

Green Orb

Blue Orb

Purple Orb

Orange Orb

Orb effects are as follows:



  • PATK
  • PDEF
  • MATK
  • MDEF
  • CRIT
  • CRIT DEF
  • HP
  • Ignore Damage (percentage)
  • Absorb HP
  • Damage Wave (increased max. damage, lowered min. damage)
  • CRIT base damage (percentage)
  • DMG reduction (fixed)
  • DMG reduction (percentage)

Green Orbs Level 1 Level 2 Level 3 Level 4 Level 5
PATK: Muscle +50 +100
PDEF: Shield +50 +100
MATK: Wisdom +50 +100
MDEF +50 +100
CRIT: Killer +50 +100
CRIT DEF: Fortune +50 +100
HP: Torrent +250 +500


Purple Orbs Level 1 Level 2 Level 3 Level 4 Level 5
PATK: Bloodshed +100 +200
PDEF: Dragonscale +100 +200
MATK: Wizard +100 +200
MDEF: Asylum +100 +200
CRIT: Butcher +100 +200
CRIT DEF: Aura +100 +200
HP: Sunrise +500HP +1,000
Ignore Damage: Pillar +1%
Absorb HP: Bloodbath +10%/100HP +10%/300HP +10%/400HP
Damage Wave: The Reaper +/-2%
CRIT Base DMG: Razorblade +1%
DMG reduction (fixed): Divine Will -20 -40
DMG reduction (percentage): Aegis -1% -2%


Orange Orbs Effect Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
Barbarian PATK +150 +300 +450 +600 +750 +900 +1050 +1,200 +1,350 +1,500
Titan PDEF +150 +300 +450 +600 +750 +900 +1050 +1,200 +1,350 +1,500
Genius MATK +150 +300 +450 +600 +750 +900 +1050 +1,200 +1,350 +1,500
God Shield MDEF +150 +300 +450 +600 +750 +900 +1050 +1,200 +1,350 +1,500
Assassin Critical Strike +150 +300 +450 +600 +750 +900 +1050 +1,200 +1,350 +1,500
Safeguard CRIT DEF +150 +300 +450 +600 +750 +900 +1050 +1,200 +1,350 +1,500
Grace HP +750 +1,500 +2,250 +3,000 +3,750 +4,500 +5,250 +6,000 +6,750 +7,500
Mountain Ignore Damage +2% +3% +4% +5% +6% +7% +8% +9% +10% +11%
Nosferatu Absorb HP: +10%/250 +10%/500 +10%/750 +10%/1000 +10%/1250 +10%/1500 +10%/1750 +10%/2000 +10%/2250 +10%/2500
Apocalypse Damage Wave: +/-4% +/-8% +/-12% +/-16% +/-20% +/-24% +/-28% +/-32% +/-36% +/-40%
Catastrophe CRIT Base DMG: +3% +6% +9% +12% +15% +18% +21% +24% +27% +30%
Saint DMG Reduction: -50 -100 -150 -200 -250 -300 -350 -400 -450 -500
Force Field DMG reduction -2% -4% -6% -8% -10% -12% -14% -16% -18% -20%

Mythic (Red)
Name Effect Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12
Shield Damage Reduction (-3%) (-6%) (-9%) (-12%) (-15%) -18% -21% -24% -27% -30% -33% -36%
Guardian Crit Def 1500 1950 2400 3750 4200 5000
Fragment Physical attack 1500 1950
Titan Physical Defense 1500 1950
Olympian Magical Defense 1500 1950
Thor Crit 1500 1950 3750 4200 5000
Goddess HP 9000 12000
Heaven & Earth Base crit damage increases by % 24% 28%
Immobile Immune to damage (3%) (4.2%) (5.4%) 6.6% 7.8% 9% 10.2% 11.4% 12.6% 13.8% 15% 16.20%
  • Value between parenthesis denotes a guessed value from the know ones.


Trivia[]

  • Did you know that 'Aegis' means shield in Greek?
Screenshot 43

Dragon Orbs Slots

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